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Ancient civilizations did marvelous things, and built wonderful reminders of their skill and creativity, such as the Great Pyramids. They used their intelligence in many ways, including to entertain themselves. They did not have radio or television, but instead relied on their brains to solve problems and develop creative solutions. Every once in a while, when media gets dull and our minds need sharpening, people will turn to riddles and brain twisters. It's how we explore our thought processes, and how we develop our creativity. Without puzzles and riddles, our brains become stagnant. Humans innately love and need activities that twist the mind and form new ideas. Many ancient games have been modernized, or simply repackaged, for a modern audience. Others have had a few tweaks to make them more relevant to today's world. Sudoku may have been played centuries ago, and its simple design can be inviting to newcomers, but there are layers in abundance here. The word "Sudoku" is another name for "number place". Derived from the Japanese language, "Sudoku" refers to a logic-based placement. A type of puzzle game, in other words. The first Sudoku puzzle was published in 1979, in a US magazine. The puzzle traveled to Japan, where it exploded with popularity. If translated into English phrases, the name "Sudoku" would actually be "the digits must remain single", though the word Sudoku is actually an abbreviation of the original Japanese name. The name has gathered various manners of pronunciation in different countries, but the basic standards of the game have not been altered. The puzzle enhances your mental processes. There are simple basic rules to follow when solving a Sudoku puzzle. Sudoku was created by Howard Garns at the end of his career as a puzzle maker. A retired architect, Garns enjoyed making puzzles as a freelancer, and he knew how to make a great one. He based it on the Latin Square puzzle work by Euler, an ancient game that Garns improved by adding a third dimension. With the addition of a partially completed grid, Garns had a winner on his hands that players immediately loved. Only after arriving in Japan did the name "Sudoku" get applied to the game, which Garns had named "Number Place." Later, the name was copyrighted by a Japanese company, though the puzzle itself was launched in Britain and then around the world. Originally, Sudoku was played manually in Japanese and American publications. In 1989, Loadstar Publishing introduced a computerized version, followed by another version by Apple. Sudoku has also been fashioned into a version of another popular 1980's puzzle, the Rubik's Cube. By 1997, Sudoku had established an enormous worldwide following. In Hong Kong, Judge Wayne Gould decided to create a computer program that can make millions of variations of Sudoku puzzles. He made a deal with The Times of Britain, which began publishing a daily puzzle in 2004. Nationwide, newspapers would print the puzzles and sell out quickly. World media acknowledged Sudoku as the "fastest growing puzzle in the world". By 2005, Sudoku was at the peak of its popularity. Knowing something of the history of Sudoku adds a nice touch to this enjoyable pastime. From its beginnings in the ancient world, to adaptation using modern computers, to global acceptance, Sudoku has come a long way in a short time. Thanks to Howard Garns for creating a puzzle that brings pleasure and brain stimulation to millions of people every day.
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Terence Uniacke contributes to a variety of online magazines, on hobby shop online and amusement recreation subjects. Click here to get your own unique version of this article from the Unique Articles Submissions Service
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